worldbuilding

Worldbuilding: Maps

At some point in my life, I want to arrange a home office that contains a map of every fictional world I love. Tolkien’s Middle Earth, Paolini’s Alagaësia, McCaffery’s world of Pern. An entire wall dedicated just to the maps of fictional worlds. I love the look of fictional maps. And there’s no better place… Continue reading Worldbuilding: Maps

worldbuilding

Worldbuilding: Word and Phrases

A lot of worldbuilding is thinking about big-scale things. It’s thinking about things like transportation systems and political hierarchies. It’s accounting for trade systems and timelines of development. But every so often, it helps to take a moment away from the big picture and focus instead on details. One place it might surprise you to… Continue reading Worldbuilding: Word and Phrases

worldbuilding

Worldbuilding: Currency and Wage

Part of creating an entire fictional world often comes across the question of economics. At its core, economics is the way in which resources and goods are affected by value. There’s a lot to unpack in economics, so it may help to start with your currency and their units. Start by figuring out what your… Continue reading Worldbuilding: Currency and Wage

worldbuilding

Worldbuilding: Folklore

Part of building a world completely from scratch includes figuring out what the myths and legends of the world will be. Folklore is such a big component of how we view the world and conduct ourselves that it can be impossible to get away from it completely. Every culture on earth—our very real world—has folklore… Continue reading Worldbuilding: Folklore

worldbuilding

Worldbuilding: Law and Enforcement

No matter what sort of genre you write, if you’re doing any sort of worldbuilding it’s a good idea to take a look at your laws and how they’re enforced. Anarchy isn’t generally a great backdrop—dystopian settings and Armageddon excluded. There’s two ways you can start this. One is to figure out who polices the… Continue reading Worldbuilding: Law and Enforcement