worldbuilding

Worldbuilding: Law and Enforcement

No matter what sort of genre you write, if you’re doing any sort of worldbuilding it’s a good idea to take a look at your laws and how they’re enforced. Anarchy isn’t generally a great backdrop—dystopian settings and Armageddon excluded. There’s two ways you can start this. One is to figure out who polices the… Continue reading Worldbuilding: Law and Enforcement

writing

Story Bibles

If you’re a writer and you’re in the midst of editing, or even writing a series, you probably want a place to keep track of all the details of your story. It’s incredibly useful, especially if you want to write a series. Bonus points: if you do a lot of roleplaying and need or want… Continue reading Story Bibles

worldbuilding

Worldbuilding: Handling Multiple Countries

It’s a little unlikely that you’ll have only one country for worldbuilding. Although your story or even your game campaign may only take place in one particular country, as a general rule humans don’t do great in massive cohesive groups. Add in a couple of different races and you’re almost certain to have at least… Continue reading Worldbuilding: Handling Multiple Countries

worldbuilding

Worldbuilding: Social Stratification and Class

Stratification is a word geologists use to describe the way rocks build up in layers. It’s also a word that can be applied to sociology. In worldbuilding when we discuss social classes, we’re discussing exactly that: social stratification. Unlike layers of rock however, social stratification isn’t so clearly defined. Part of that is because of… Continue reading Worldbuilding: Social Stratification and Class

worldbuilding

Worldbuilding: Language

If you’ve decided to include fictional languages in your fictional world: congratulations and good luck. Language itself is an altogether different beast than any other type of worldbuilding. The evolution of language is a little bit of a convoluted process. It’s not always logical and in some cases, it’s outright insane and seemingly impossible—English being… Continue reading Worldbuilding: Language