worldbuilding

Worldbuilding: Word and Phrases

A lot of worldbuilding is thinking about big-scale things. It’s thinking about things like transportation systems and political hierarchies. It’s accounting for trade systems and timelines of development. But every so often, it helps to take a moment away from the big picture and focus instead on details. One place it might surprise you to… Continue reading Worldbuilding: Word and Phrases

worldbuilding

Worldbuilding: Handling Multiple Countries

It’s a little unlikely that you’ll have only one country for worldbuilding. Although your story or even your game campaign may only take place in one particular country, as a general rule humans don’t do great in massive cohesive groups. Add in a couple of different races and you’re almost certain to have at least… Continue reading Worldbuilding: Handling Multiple Countries