Anyone who’s lived in Arizona for a couple of years can tell you that there’s minimal seasonal change. Although spring tends to be windier than most of the other seasons, it’s a dry climate and the majority of plants that grow natively in the desert are meant to survive in that dryness. It’s no surprise… Continue reading Worldbuilding: Weather and Seasons
We're revisiting how to create magic in your worldbuilding. Check out how the limitations of magic helps define your system.
At some point in my life, I want to arrange a home office that contains a map of every fictional world I love. Tolkien’s Middle Earth, Paolini’s Alagaësia, McCaffery’s world of Pern. An entire wall dedicated just to the maps of fictional worlds. I love the look of fictional maps. And there’s no better place… Continue reading Worldbuilding: Maps
A lot of worldbuilding is thinking about big-scale things. It’s thinking about things like transportation systems and political hierarchies. It’s accounting for trade systems and timelines of development. But every so often, it helps to take a moment away from the big picture and focus instead on details. One place it might surprise you to… Continue reading Worldbuilding: Word and Phrases
Part of creating an entire fictional world often comes across the question of economics. At its core, economics is the way in which resources and goods are affected by value. There’s a lot to unpack in economics, so it may help to start with your currency and their units. Start by figuring out what your… Continue reading Worldbuilding: Currency and Wage